Kampagnen |
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EEdO DID IdF DT LVW Freiheit WdN DZdF SchwS DHvT DAW DS DGzB UbS - TFGE |
Era |
S ZdH - AOL AoG AE A BAE BEE BGE(b) BfTE BRE CA CEoM D+E D+F D+A D+E+E+E D+N D+S DotD EE0 EB EBE EH EM EoA EoA EoHS EoMR EoM EoS EotF EotF+D EotFfS EE EE+D EE+EoM+D ER F FA F FC GEE GE GEae GS GE GA He H+N HA I IC JDM JE JNA JZ LDE LME ME+D MCE0B ME ME+D ME+EoM+EoM+D MR NSE OMPTAoHE OMPTDE PYR(DE5ul) PYR(DE7l) PDE RE RoCE SF+D SR TT T+D Uw WK WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Ghulam al Rami combine the some fo the best features of the karadis and the Ghulam. They also specially modify their heavy armor to protect them from enemy arrows so they can use their bows with relative impunity. Ghulam al Rami also aquit themselves well during melee with a heavy mace.
Vorherige Stufe: | Karadis Ghulam |
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Nächste Stufe: | |
Kosten: | 35 |
LP: | 45 |
Bewegungskosten: | 7 |
EP: | 150 |
Level: | 2 |
Tag-/Nachteinfluss: | redlich |
ID | EE Kalifa Ghulam al Rami |
Fertigkeiten: |
Streitkolben Wucht | 8 - 3 Nahkampf | ||
composite bow Stich | 7 - 3 Fernkampf |
Resistenzen: | |
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Klinge | 20% |
Stich | 20% |
Wucht | 10% |
Feuer | 0% |
Kälte | 0% |
Arkan | 20% |
Gelände | Bewegungskosten | Verteidigung |
---|---|---|
Berge | 100 | 10% |
Burg | 1 | 50% |
Dorf | 1 | 40% |
Flachland | 1 | 40% |
Gefroren | 4 | 10% |
Höhle | 2 | 40% |
Hügel | 2 | 60% |
Küstennahes Riff | - | 0% |
Pilzhain | 2 | 40% |
Sand | 1 | 50% |
Seichtes Wasser | 3 | 20% |
Sumpf | 100 | 10% |
Tiefes Wasser | 100 | 10% |
Unbegehbar | 100 | 0% |
Unpassierbar | 100 | 0% |
Wald | 3 | 40% |